It can either ruin or make your game a lot easier. Even after you complete the game - either by dying or finishing it - every new character with the same class will have it in his inventory upon starting the game.Ĭhoosing a subclass is a very important choice. You can read it and choose a subclass, one of the two given. She is profficient with missile weapons.Īfter defating the second boss, Tengu(IMO the easiest one), you will obtain the Tome of Mastery. She also gets more HP from dewdrops and she always senses neighbouring monsters. Also, he needs less food, which is especially helpful in the first few levels. Rings are partially identified just by putting them on(that means, if you put an unidentified ring on, it will say something like "Ring of Herbalism", but you will not know the bonus(+1,-1.). He starts with a Ring Of Shadows +1, allowing him to sneak near monsters, without them noticing. He is designed to do stealth playthroughs, just like a Spy in Team Fortress 2 ). They can fight with wands as a melee weapon, they recharge them faster and they regenerate one charge to all their wands when eating. Scrolls of Identify are identified from beggining. He gets a Wand of Magic Missile, which can be disenchanted to upgrade another wand. Also, every piece of food restores some health.Ī wizard profficient of magic(duh). Potions of Strenght are also identified from the beggining. He gets a shortsword that can be later reforged to upgrade another weapon. It is the only class that starts with 11Str instead of 10. First three classes are unlocked straight from the start, and the Huntress is unlockable by defating the third boss by any other character class.Īrguably the easiest class to play. There are four classes in Pixel Dungeon: Warrior, Mage, Rogue and Huntress. Personally, I do prefer playing at nighttime(you can achieve this by changing the system time), because you can level up to sick levels, like level 10 on 5 floor, very easily. This can be used to change the difficulty. Also, if you have full dew vial and you die, you get revived and the vial gets empty(but you get to keep all your items, see the "Inner Cat" in the advanced section).Īlso, one more thing: the monsters spawn once every 50 turns, but when you play at nighttime, the spawn rate is changed to 25 turns. You can drink it(through the inventory screen) to heal for the amount of the dewdrops collected. If you have full health, they won't automatically pick up, but you can force-pick up them, though it is a waste of a dewdrop, except when you have a dew vial - it can hold up to 10 dewdrops. If you are under your maximum health and walk over a dewdrop, it will disapear and heal you. It gets inverted if the weapon/armor is too heavy: weapons get decreased speed and armor lowers your dodge chance.īy trampling tall grass, you can get seeds and dewdrops. ![]() When you are using a weapon with a strenght requirment lower than your strength, you get bonus speed, while using an armor in simillar situation will grant you bonus dodge. All weapons and armor have a strenght requirement. It cannot be raised by leveling up, like classic RPG/cRPG/LARP/Whatever players might think. It can be increased by drinking Potions of Strength. Every character starts with 10str, with exception of warrior, who starts with 11. ![]() ![]() Your character has only two statistics: ength and Health.
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